Tiequan production said that it has carried out high frame rate test and requires higher CPU

 With the PC and host entering the update period, more and more players begin to choose to buy 120 frame display devices to play more fluent modern games. With more and more games starting to support 120 frames or even unlimited frame rate, has fighting games ever thought of going beyond the 60 frame limit? Iron fist series producer Shenghong Harada seems to have made an answer.





In the early morning interaction with players today (February 19), Harada revealed on his personal twitter that the development team has tested the higher frame rate and verified its feasibility.

When the player asked if it was possible to support high frame rate in future fighting games, Harada said: "in the past verification experiments, this was possible. It is very useful for 3D fighting games with smooth animation. However, in addition to increasing the load of drawing, the load of CPU also increases unexpectedly. In exchange, we will have to omit some shader processing. "

From the above reply, it is not difficult to see that Bandai Namco's iron fist team has started to test at high frame rate of 120fps or above, but higher frame rate also requires higher hardware performance.

In addition, for a long time, the highest frame rate of fighting game is limited to 60 frames, which is reasonable. Different from other types of games, the system in fighting games is often bound with frames per second (frame rate), so once the frame rate is adjusted, all systems have to be adjusted.

As developers begin to pay attention to the demand for high frame rate of fighting game players, I believe that in the next generation of "iron fist 8", we will add support for higher frame rate.

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